using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an integer field that changed value.</summary> public class EventArgsIntChanged : EventArgs { /********* ** Accessors *********/ /// <summary>The previous value.</summary> public int PriorInt { get; } /// <summary>The current value.</summary> public int NewInt { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="priorInt">The previous value.</param> /// <param name="newInt">The current value.</param> public EventArgsIntChanged(int priorInt, int newInt) { this.PriorInt = priorInt; this.NewInt = newInt; } } }