using System; namespace StardewModdingAPI.Events { /// Event arguments for an integer field that changed value. public class EventArgsIntChanged : EventArgs { /********* ** Accessors *********/ /// The previous value. public int NewInt { get; } /// The current value. public int PriorInt { get; } /********* ** Public methods *********/ /// Construct an instance. /// The previous value. /// The current value. public EventArgsIntChanged(int priorInt, int newInt) { this.PriorInt = priorInt; this.NewInt = newInt; } } }