using System;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsKeyPressed : EventArgs
{
/*********
** Accessors
*********/
/// The keyboard button that was pressed.
public Keys KeyPressed { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The keyboard button that was pressed.
public EventArgsKeyPressed(Keys key)
{
this.KeyPressed = key;
}
}
}