using System; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI.Events { public class EventArgsKeyboardStateChanged : EventArgs { public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState) { NewState = newState; NewState = newState; } public KeyboardState NewState { get; private set; } public KeyboardState PriorState { get; private set; } } }