#if SMAPI_1_x using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="PlayerEvents.LoadedGame"/> event.</summary> public class EventArgsLoadedGameChanged : EventArgs { /********* ** Accessors *********/ /// <summary>Whether the save has been loaded. This is always true.</summary> public bool LoadedGame { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="loaded">Whether the save has been loaded. This is always true.</param> public EventArgsLoadedGameChanged(bool loaded) { this.LoadedGame = loaded; } } } #endif