using System; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsLoadedGameChanged : EventArgs { /********* ** Accessors *********/ /// Whether the save has been loaded. This is always true. public bool LoadedGame { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// Whether the save has been loaded. This is always true. public EventArgsLoadedGameChanged(bool loaded) { this.LoadedGame = loaded; } } }