using System;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsLoadedGameChanged : EventArgs
{
/*********
** Accessors
*********/
/// Whether the save has been loaded. This is always true.
public bool LoadedGame { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// Whether the save has been loaded. This is always true.
public EventArgsLoadedGameChanged(bool loaded)
{
this.LoadedGame = loaded;
}
}
}