using System; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsMineLevelChanged : EventArgs { /********* ** Accessors *********/ /// The previous mine level. public int PreviousMineLevel { get; private set; } /// The current mine level. public int CurrentMineLevel { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// The previous mine level. /// The current mine level. public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel) { this.PreviousMineLevel = previousMineLevel; this.CurrentMineLevel = currentMineLevel; } } }