using System;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsMineLevelChanged : EventArgs
{
/*********
** Accessors
*********/
/// The previous mine level.
public int PreviousMineLevel { get; private set; }
/// The current mine level.
public int CurrentMineLevel { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The previous mine level.
/// The current mine level.
public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
{
this.PreviousMineLevel = previousMineLevel;
this.CurrentMineLevel = currentMineLevel;
}
}
}