using System;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsMouseStateChanged : EventArgs
{
/*********
** Accessors
*********/
/// The previous mouse state.
public MouseState NewState { get; private set; }
/// The current mouse state.
public MouseState PriorState { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The previous mouse state.
/// The current mouse state.
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
{
this.PriorState = priorState;
this.NewState = newState;
}
}
}