using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a string field that changed value.</summary> public class EventArgsStringChanged : EventArgs { /********* ** Accessors *********/ /// <summary>The previous value.</summary> public string NewString { get; private set; } /// <summary>The current value.</summary> public string PriorString { get; private set; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="priorString">The previous value.</param> /// <param name="newString">The current value.</param> public EventArgsStringChanged(string priorString, string newString) { this.NewString = newString; this.PriorString = priorString; } } }