using System; namespace StardewModdingAPI.Events { /// Event arguments for a string field that changed value. public class EventArgsStringChanged : EventArgs { /********* ** Accessors *********/ /// The previous value. public string NewString { get; private set; } /// The current value. public string PriorString { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// The previous value. /// The current value. public EventArgsStringChanged(string priorString, string newString) { this.NewString = newString; this.PriorString = priorString; } } }