using System; namespace StardewModdingAPI.Events { /// Events raised when the game changes state. public static class GameEvents { /********* ** Events *********/ /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called during . public static event EventHandler Initialize = delegate { }; /// Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point. public static event EventHandler GameLoaded = delegate { }; /// Raised before XNA loads or reloads graphics resources. Called during . public static event EventHandler LoadContent = delegate { }; /// Raised during the first game update tick. public static event EventHandler FirstUpdateTick = delegate { }; /// Raised when the game updates its state (≈60 times per second). public static event EventHandler UpdateTick = delegate { }; /// Raised every other tick (≈30 times per second). public static event EventHandler SecondUpdateTick = delegate { }; /// Raised every fourth tick (≈15 times per second). public static event EventHandler FourthUpdateTick = delegate { }; /// Raised every eighth tick (≈8 times per second). public static event EventHandler EighthUpdateTick = delegate { }; /// Raised every 15th tick (≈4 times per second). public static event EventHandler QuarterSecondTick = delegate { }; /// Raised every 30th tick (≈twice per second). public static event EventHandler HalfSecondTick = delegate { }; /// Raised every 60th tick (≈once per second). public static event EventHandler OneSecondTick = delegate { }; /********* ** Internal methods *********/ /// Raise a event. internal static void InvokeGameLoaded() { GameEvents.GameLoaded.Invoke(null, EventArgs.Empty); } /// Raise an event. internal static void InvokeInitialize() { try { GameEvents.Initialize.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.AsyncR("An exception occured in XNA Initialize: " + ex); } } /// Raise a event. internal static void InvokeLoadContent() { try { GameEvents.LoadContent.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.AsyncR("An exception occured in XNA LoadContent: " + ex); } } /// Raise an event. internal static void InvokeUpdateTick() { try { GameEvents.UpdateTick.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.AsyncR("An exception occured in XNA UpdateTick: " + ex); } } /// Raise a event. internal static void InvokeSecondUpdateTick() { GameEvents.SecondUpdateTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeFourthUpdateTick() { GameEvents.FourthUpdateTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeEighthUpdateTick() { GameEvents.EighthUpdateTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeQuarterSecondTick() { GameEvents.QuarterSecondTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeHalfSecondTick() { GameEvents.HalfSecondTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeOneSecondTick() { GameEvents.OneSecondTick.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeFirstUpdateTick() { GameEvents.FirstUpdateTick.Invoke(null, EventArgs.Empty); } } }