using System; namespace StardewModdingAPI.Events { /// Events raised when the game changes state. public static class GameEvents { /********* ** Events *********/ /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called during . public static event EventHandler Initialize; /// Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point. public static event EventHandler GameLoaded; /// Raised before XNA loads or reloads graphics resources. Called during . public static event EventHandler LoadContent; /// Raised during the first game update tick. public static event EventHandler FirstUpdateTick; /// Raised when the game updates its state (≈60 times per second). public static event EventHandler UpdateTick; /// Raised every other tick (≈30 times per second). public static event EventHandler SecondUpdateTick; /// Raised every fourth tick (≈15 times per second). public static event EventHandler FourthUpdateTick; /// Raised every eighth tick (≈8 times per second). public static event EventHandler EighthUpdateTick; /// Raised every 15th tick (≈4 times per second). public static event EventHandler QuarterSecondTick; /// Raised every 30th tick (≈twice per second). public static event EventHandler HalfSecondTick; /// Raised every 60th tick (≈once per second). public static event EventHandler OneSecondTick; /********* ** Internal methods *********/ /// Raise a event. internal static void InvokeGameLoaded() { GameEvents.GameLoaded?.Invoke(null, EventArgs.Empty); } /// Raise an event. /// Encapsulates logging and monitoring. internal static void InvokeInitialize(IMonitor monitor) { try { GameEvents.Initialize?.Invoke(null, EventArgs.Empty); } catch (Exception ex) { monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); } } /// Raise a event. /// Encapsulates logging and monitoring. internal static void InvokeLoadContent(IMonitor monitor) { try { GameEvents.LoadContent?.Invoke(null, EventArgs.Empty); } catch (Exception ex) { monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); } } /// Raise an event. /// Encapsulates logging and monitoring. internal static void InvokeUpdateTick(IMonitor monitor) { try { GameEvents.UpdateTick?.Invoke(null, EventArgs.Empty); } catch (Exception ex) { monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); } } /// Raise a event. internal static void InvokeSecondUpdateTick() { GameEvents.SecondUpdateTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeFourthUpdateTick() { GameEvents.FourthUpdateTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeEighthUpdateTick() { GameEvents.EighthUpdateTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeQuarterSecondTick() { GameEvents.QuarterSecondTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeHalfSecondTick() { GameEvents.HalfSecondTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeOneSecondTick() { GameEvents.OneSecondTick?.Invoke(null, EventArgs.Empty); } /// Raise a event. internal static void InvokeFirstUpdateTick() { GameEvents.FirstUpdateTick?.Invoke(null, EventArgs.Empty); } } }