using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewModdingAPI.Framework; using StardewValley; using Object = StardewValley.Object; namespace StardewModdingAPI.Events { /// Events raised when the player transitions between game locations, a location is added or removed, or the objects in the current location change. public static class LocationEvents { /********* ** Events *********/ /// Raised after the player warps to a new location. public static event EventHandler CurrentLocationChanged; /// Raised after a game location is added or removed. public static event EventHandler LocationsChanged; /// Raised after the list of objects in the current location changes (e.g. an object is added or removed). public static event EventHandler LocationObjectsChanged; /********* ** Internal methods *********/ /// Raise a event. /// Encapsulates monitoring and logging. /// The player's previous location. /// The player's current location. internal static void InvokeCurrentLocationChanged(IMonitor monitor, GameLocation priorLocation, GameLocation newLocation) { monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.CurrentLocationChanged)}", LocationEvents.CurrentLocationChanged?.GetInvocationList(), null, new EventArgsCurrentLocationChanged(priorLocation, newLocation)); } /// Raise a event. /// Encapsulates monitoring and logging. /// The current list of game locations. internal static void InvokeLocationsChanged(IMonitor monitor, List newLocations) { monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationsChanged)}", LocationEvents.LocationsChanged?.GetInvocationList(), null, new EventArgsGameLocationsChanged(newLocations)); } /// Raise a event. /// Encapsulates monitoring and logging. /// The current list of objects in the current location. internal static void InvokeOnNewLocationObject(IMonitor monitor, SerializableDictionary newObjects) { monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationObjectsChanged)}", LocationEvents.LocationObjectsChanged?.GetInvocationList(), null, new EventArgsLocationObjectsChanged(newObjects)); } } }