using System; namespace StardewModdingAPI.Events { /// Events raised when something happens in the mines. public static class MineEvents { /********* ** Events *********/ /// Raised after the player warps to a new level of the mine. public static event EventHandler MineLevelChanged; /********* ** Internal methods *********/ /// Raise a event. /// The previous mine level. /// The current mine level. internal static void InvokeMineLevelChanged(int previousMineLevel, int currentMineLevel) { MineEvents.MineLevelChanged?.Invoke(null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel)); } } }