namespace StardewModdingAPI.Framework.AssemblyRewriting { /// <summary>Contains the paths for an assembly's cached data.</summary> internal struct CachePaths { /********* ** Accessors *********/ /// <summary>The directory path which contains the assembly.</summary> public string Directory { get; } /// <summary>The file path of the assembly file.</summary> public string Assembly { get; } /// <summary>The file path containing the assembly metadata.</summary> public string Metadata { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="directory">The directory path which contains the assembly.</param> /// <param name="assembly">The file path of the assembly file.</param> /// <param name="metadata">The file path containing the assembly metadata.</param> public CachePaths(string directory, string assembly, string metadata) { this.Directory = directory; this.Assembly = assembly; this.Metadata = metadata; } } }