namespace StardewModdingAPI.Framework
{
/// Counts down from a baseline value.
internal class Countdown
{
/*********
** Accessors
*********/
/// The initial value from which to count down.
public int Initial { get; }
/// The current value.
public int Current { get; private set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The initial value from which to count down.
public Countdown(int initial)
{
this.Initial = initial;
this.Current = initial;
}
/// Reduce the current value by one.
/// Returns whether the value was decremented (i.e. wasn't already zero).
public bool Decrement()
{
if (this.Current <= 0)
return false;
this.Current--;
return true;
}
/// Restart the countdown.
public void Reset()
{
this.Current = this.Initial;
}
}
}