#if !SMAPI_1_x using Microsoft.Xna.Framework; namespace StardewModdingAPI.Framework { /// <summary>Defines a position on a given map at different reference points.</summary> internal class CursorPosition : ICursorPosition { /********* ** Accessors *********/ /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> public Vector2 ScreenPixels { get; } /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> public Vector2 Tile { get; } /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> public Vector2 GrabTile { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> /// <param name="tile">The tile position relative to the top-left corner of the map.</param> /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) { this.ScreenPixels = screenPixels; this.Tile = tile; this.GrabTile = grabTile; } } } #endif