using Newtonsoft.Json;
namespace StardewModdingAPI.Framework
{
/// Metadata about a GitHub release tag.
internal class GitRelease
{
/*********
** Accessors
*********/
/// The display name.
[JsonProperty("name")]
public string Name { get; set; }
/// The semantic version string.
[JsonProperty("tag_name")]
public string Tag { get; set; }
}
}