using System;
using System.IO;
using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework
{
/// Provides simplified APIs for writing mods.
internal class ModHelper : IModHelper, IDisposable
{
/*********
** Properties
*********/
/// Encapsulates SMAPI's JSON file parsing.
private readonly JsonHelper JsonHelper;
/*********
** Accessors
*********/
/// The full path to the mod's folder.
public string DirectoryPath { get; }
/// An API for loading content assets.
public IContentHelper Content { get; }
/// Simplifies access to private game code.
public IReflectionHelper Reflection { get; }
/// Metadata about loaded mods.
public IModRegistry ModRegistry { get; }
/// An API for managing console commands.
public ICommandHelper ConsoleCommands { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The manifest for the associated mod.
/// The full path to the mod's folder.
/// Encapsulate SMAPI's JSON parsing.
/// Metadata about loaded mods.
/// Manages console commands.
/// The content manager which loads content assets.
/// Simplifies access to private game code.
/// An argument is null or empty.
/// The path does not exist on disk.
public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection)
{
// validate
if (string.IsNullOrWhiteSpace(modDirectory))
throw new ArgumentNullException(nameof(modDirectory));
if (jsonHelper == null)
throw new ArgumentNullException(nameof(jsonHelper));
if (modRegistry == null)
throw new ArgumentNullException(nameof(modRegistry));
if (!Directory.Exists(modDirectory))
throw new InvalidOperationException("The specified mod directory does not exist.");
// initialise
this.DirectoryPath = modDirectory;
this.JsonHelper = jsonHelper;
this.Content = new ContentHelper(contentManager, modDirectory, manifest.Name);
this.ModRegistry = modRegistry;
this.ConsoleCommands = new CommandHelper(manifest.Name, commandManager);
this.Reflection = reflection;
}
/****
** Mod config file
****/
/// Read the mod's configuration file (and create it if needed).
/// The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.
public TConfig ReadConfig()
where TConfig : class, new()
{
TConfig config = this.ReadJsonFile("config.json") ?? new TConfig();
this.WriteConfig(config); // create file or fill in missing fields
return config;
}
/// Save to the mod's configuration file.
/// The config class type.
/// The config settings to save.
public void WriteConfig(TConfig config)
where TConfig : class, new()
{
this.WriteJsonFile("config.json", config);
}
/****
** Generic JSON files
****/
/// Read a JSON file.
/// The model type.
/// The file path relative to the mod directory.
/// Returns the deserialised model, or null if the file doesn't exist or is empty.
public TModel ReadJsonFile(string path)
where TModel : class
{
path = Path.Combine(this.DirectoryPath, path);
return this.JsonHelper.ReadJsonFile(path);
}
/// Save to a JSON file.
/// The model type.
/// The file path relative to the mod directory.
/// The model to save.
public void WriteJsonFile(string path, TModel model)
where TModel : class
{
path = Path.Combine(this.DirectoryPath, path);
this.JsonHelper.WriteJsonFile(path, model);
}
/****
** Disposal
****/
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
{
// nothing to dispose yet
}
}
}