using System; using StardewModdingAPI.Framework.Reflection; namespace StardewModdingAPI.Framework.ModHelpers { /// Provides helper methods for accessing private game code. /// This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimise performance without unnecessary memory usage). internal class ReflectionHelper : BaseHelper, IReflectionHelper { /********* ** Properties *********/ /// The underlying reflection helper. private readonly Reflector Reflector; /// The mod name for error messages. private readonly string ModName; /********* ** Public methods *********/ /// Construct an instance. /// The unique ID of the relevant mod. /// The mod name for error messages. /// The underlying reflection helper. public ReflectionHelper(string modID, string modName, Reflector reflector) : base(modID) { this.ModName = modName; this.Reflector = reflector; } /**** ** Fields ****/ /// Get a private instance field. /// The field type. /// The object which has the field. /// The field name. /// Whether to throw an exception if the private field is not found. /// Returns the field wrapper, or null if the field doesn't exist and is false. public IPrivateField GetPrivateField(object obj, string name, bool required = true) { this.AssertAccessAllowed(obj); return this.Reflector.GetPrivateField(obj, name, required); } /// Get a private static field. /// The field type. /// The type which has the field. /// The field name. /// Whether to throw an exception if the private field is not found. public IPrivateField GetPrivateField(Type type, string name, bool required = true) { this.AssertAccessAllowed(type); return this.Reflector.GetPrivateField(type, name, required); } /**** ** Properties ****/ /// Get a private instance property. /// The property type. /// The object which has the property. /// The property name. /// Whether to throw an exception if the private property is not found. public IPrivateProperty GetPrivateProperty(object obj, string name, bool required = true) { this.AssertAccessAllowed(obj); return this.Reflector.GetPrivateProperty(obj, name, required); } /// Get a private static property. /// The property type. /// The type which has the property. /// The property name. /// Whether to throw an exception if the private property is not found. public IPrivateProperty GetPrivateProperty(Type type, string name, bool required = true) { this.AssertAccessAllowed(type); return this.Reflector.GetPrivateProperty(type, name, required); } /**** ** Field values ** (shorthand since this is the most common case) ****/ /// Get the value of a private instance field. /// The field type. /// The object which has the field. /// The field name. /// Whether to throw an exception if the private field is not found. /// Returns the field value, or the default value for if the field wasn't found and is false. /// /// This is a shortcut for followed by . /// When is false, this will return the default value if reflection fails. If you need to check whether the field exists, use instead. /// public TValue GetPrivateValue(object obj, string name, bool required = true) { this.AssertAccessAllowed(obj); IPrivateField field = this.GetPrivateField(obj, name, required); return field != null ? field.GetValue() : default(TValue); } /// Get the value of a private static field. /// The field type. /// The type which has the field. /// The field name. /// Whether to throw an exception if the private field is not found. /// Returns the field value, or the default value for if the field wasn't found and is false. /// /// This is a shortcut for followed by . /// When is false, this will return the default value if reflection fails. If you need to check whether the field exists, use instead. /// public TValue GetPrivateValue(Type type, string name, bool required = true) { this.AssertAccessAllowed(type); IPrivateField field = this.GetPrivateField(type, name, required); return field != null ? field.GetValue() : default(TValue); } /**** ** Methods ****/ /// Get a private instance method. /// The object which has the method. /// The field name. /// Whether to throw an exception if the private field is not found. public IPrivateMethod GetPrivateMethod(object obj, string name, bool required = true) { this.AssertAccessAllowed(obj); return this.Reflector.GetPrivateMethod(obj, name, required); } /// Get a private static method. /// The type which has the method. /// The field name. /// Whether to throw an exception if the private field is not found. public IPrivateMethod GetPrivateMethod(Type type, string name, bool required = true) { this.AssertAccessAllowed(type); return this.Reflector.GetPrivateMethod(type, name, required); } /**** ** Methods by signature ****/ /// Get a private instance method. /// The object which has the method. /// The field name. /// The argument types of the method signature to find. /// Whether to throw an exception if the private field is not found. public IPrivateMethod GetPrivateMethod(object obj, string name, Type[] argumentTypes, bool required = true) { this.AssertAccessAllowed(obj); return this.Reflector.GetPrivateMethod(obj, name, argumentTypes, required); } /// Get a private static method. /// The type which has the method. /// The field name. /// The argument types of the method signature to find. /// Whether to throw an exception if the private field is not found. public IPrivateMethod GetPrivateMethod(Type type, string name, Type[] argumentTypes, bool required = true) { this.AssertAccessAllowed(type); return this.Reflector.GetPrivateMethod(type, name, argumentTypes, required); } /********* ** Private methods *********/ /// Assert that mods can use the reflection helper to access the given type. /// The type being accessed. private void AssertAccessAllowed(Type type) { // validate type namespace if (type.Namespace != null) { string rootSmapiNamespace = typeof(Program).Namespace; if (type.Namespace == rootSmapiNamespace || type.Namespace.StartsWith(rootSmapiNamespace + ".")) throw new InvalidOperationException($"SMAPI blocked access by {this.ModName} to its internals through the reflection API. Accessing the SMAPI internals is strongly discouraged since they're subject to change, which means the mod can break without warning."); } } /// Assert that mods can use the reflection helper to access the given type. /// The object being accessed. private void AssertAccessAllowed(object obj) { if (obj != null) this.AssertAccessAllowed(obj.GetType()); } } }