using System.IO; using Mono.Cecil; namespace StardewModdingAPI.Framework.ModLoading { /// Metadata about a parsed assembly definition. internal class AssemblyParseResult { /********* ** Accessors *********/ /// The original assembly file. public readonly FileInfo File; /// The assembly definition. public readonly AssemblyDefinition Definition; /********* ** Public methods *********/ /// Construct an instance. /// The original assembly file. /// The assembly definition. public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly) { this.File = file; this.Definition = assembly; } } }