using Mono.Cecil; using Mono.Cecil.Cil; namespace StardewModdingAPI.Framework.ModLoading { /// Performs predefined logic for detected CIL instructions. internal interface IInstructionHandler { /********* ** Accessors *********/ /// A brief noun phrase indicating what the handler matches. string NounPhrase { get; } /********* ** Methods *********/ /// Perform the predefined logic for a method if applicable. /// The mod containing the instruction. /// The assembly module containing the instruction. /// The method definition containing the instruction. /// Metadata for mapping assemblies to the current platform. /// Whether the mod was compiled on a different platform. InstructionHandleResult Handle(IModMetadata mod, ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged); /// Perform the predefined logic for an instruction if applicable. /// The mod containing the instruction. /// The assembly module containing the instruction. /// The CIL processor. /// The instruction to handle. /// Metadata for mapping assemblies to the current platform. /// Whether the mod was compiled on a different platform. InstructionHandleResult Handle(IModMetadata mod, ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged); } }