using System; namespace StardewModdingAPI.Framework.ModLoading { /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary> public class InvalidModStateException : Exception { /// <summary>Construct an instance.</summary> /// <param name="message">The error message.</param> /// <param name="ex">The underlying exception, if any.</param> public InvalidModStateException(string message, Exception ex = null) : base(message, ex) { } } }