using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
namespace StardewModdingAPI.Framework
{
/// Tracks the installed mods.
internal class ModRegistry
{
/*********
** Properties
*********/
/// The registered mod data.
private readonly List Mods = new List();
/// The friendly mod names treated as deprecation warning sources (assembly full name => mod name).
private readonly IDictionary ModNamesByAssembly = new Dictionary();
/*********
** Public methods
*********/
/****
** Basic metadata
****/
/// Get metadata for all loaded mods.
public IEnumerable GetAll()
{
return this.Mods.Select(p => p.Manifest);
}
/// Get metadata for a loaded mod.
/// The mod's unique ID.
/// Returns the matching mod's metadata, or null if not found.
public IManifest Get(string uniqueID)
{
return this.GetAll().FirstOrDefault(p => p.UniqueID == uniqueID);
}
/// Get whether a mod has been loaded.
/// The mod's unique ID.
public bool IsLoaded(string uniqueID)
{
return this.GetAll().Any(p => p.UniqueID == uniqueID);
}
/****
** Mod data
****/
/// Register a mod as a possible source of deprecation warnings.
/// The mod metadata.
public void Add(IModMetadata metadata)
{
this.Mods.Add(metadata);
this.ModNamesByAssembly[metadata.Mod.GetType().Assembly.FullName] = metadata.DisplayName;
}
/// Get all enabled mods.
public IEnumerable GetMods()
{
return (from mod in this.Mods select mod);
}
/// Get the friendly mod name which defines a type.
/// The type to check.
/// Returns the mod name, or null if the type isn't part of a known mod.
public string GetModFrom(Type type)
{
// null
if (type == null)
return null;
// known type
string assemblyName = type.Assembly.FullName;
if (this.ModNamesByAssembly.ContainsKey(assemblyName))
return this.ModNamesByAssembly[assemblyName];
// not found
return null;
}
/// Get the friendly name for the closest assembly registered as a source of deprecation warnings.
/// Returns the source name, or null if no registered assemblies were found.
public string GetModFromStack()
{
// get stack frames
StackTrace stack = new StackTrace();
StackFrame[] frames = stack.GetFrames();
if (frames == null)
return null;
// search stack for a source assembly
foreach (StackFrame frame in frames)
{
MethodBase method = frame.GetMethod();
string name = this.GetModFrom(method.ReflectedType);
if (name != null)
return name;
}
// no known assembly found
return null;
}
}
}