using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; namespace StardewModdingAPI.Framework { /// <summary>Tracks the installed mods.</summary> internal class ModRegistry : IModRegistry { /********* ** Properties *********/ /// <summary>The registered mod data.</summary> private readonly List<IModMetadata> Mods = new List<IModMetadata>(); /// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary> private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>(); /********* ** Public methods *********/ /**** ** IModRegistry ****/ /// <summary>Get metadata for all loaded mods.</summary> public IEnumerable<IManifest> GetAll() { return this.Mods.Select(p => p.Manifest); } /// <summary>Get metadata for a loaded mod.</summary> /// <param name="uniqueID">The mod's unique ID.</param> /// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns> public IManifest Get(string uniqueID) { return this.GetAll().FirstOrDefault(p => p.UniqueID == uniqueID); } /// <summary>Get whether a mod has been loaded.</summary> /// <param name="uniqueID">The mod's unique ID.</param> public bool IsLoaded(string uniqueID) { return this.GetAll().Any(p => p.UniqueID == uniqueID); } /**** ** Internal methods ****/ /// <summary>Register a mod as a possible source of deprecation warnings.</summary> /// <param name="metadata">The mod metadata.</param> public void Add(IModMetadata metadata) { this.Mods.Add(metadata); this.ModNamesByAssembly[metadata.Mod.GetType().Assembly.FullName] = metadata.DisplayName; } /// <summary>Get all enabled mods.</summary> public IEnumerable<IModMetadata> GetMods() { return (from mod in this.Mods select mod); } /// <summary>Get the friendly mod name which defines a type.</summary> /// <param name="type">The type to check.</param> /// <returns>Returns the mod name, or <c>null</c> if the type isn't part of a known mod.</returns> public string GetModFrom(Type type) { // null if (type == null) return null; // known type string assemblyName = type.Assembly.FullName; if (this.ModNamesByAssembly.ContainsKey(assemblyName)) return this.ModNamesByAssembly[assemblyName]; // not found return null; } /// <summary>Get the friendly name for the closest assembly registered as a source of deprecation warnings.</summary> /// <returns>Returns the source name, or <c>null</c> if no registered assemblies were found.</returns> public string GetModFromStack() { // get stack frames StackTrace stack = new StackTrace(); StackFrame[] frames = stack.GetFrames(); if (frames == null) return null; // search stack for a source assembly foreach (StackFrame frame in frames) { MethodBase method = frame.GetMethod(); string name = this.GetModFrom(method.ReflectedType); if (name != null) return name; } // no known assembly found return null; } } }