using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
namespace StardewModdingAPI.Framework
{
/// Tracks the installed mods.
internal class ModRegistry
{
/*********
** Properties
*********/
/// The registered mod data.
private readonly List Mods = new List();
/// The friendly mod names treated as deprecation warning sources (assembly full name => mod name).
private readonly IDictionary ModNamesByAssembly = new Dictionary();
/*********
** Public methods
*********/
/// Register a mod as a possible source of deprecation warnings.
/// The mod instance.
public void Add(IMod mod)
{
this.Mods.Add(mod);
this.ModNamesByAssembly[mod.GetType().Assembly.FullName] = mod.ModManifest.Name;
}
/// Get all enabled mods.
public IEnumerable GetMods()
{
return (from mod in this.Mods select mod);
}
/// Get the friendly name for the closest assembly registered as a source of deprecation warnings.
/// Returns the source name, or null if no registered assemblies were found.
public string GetModFromStack()
{
// get stack frames
StackTrace stack = new StackTrace();
StackFrame[] frames = stack.GetFrames();
if (frames == null)
return null;
// search stack for a source assembly
foreach (StackFrame frame in frames)
{
// get assembly name
MethodBase method = frame.GetMethod();
Type type = method.ReflectedType;
if (type == null)
continue;
string assemblyName = type.Assembly.FullName;
// get name if it's a registered source
if (this.ModNamesByAssembly.ContainsKey(assemblyName))
return this.ModNamesByAssembly[assemblyName];
}
// no known assembly found
return null;
}
}
}