using Newtonsoft.Json; namespace StardewModdingAPI.Framework.Models { /// <summary>Metadata about a GitHub release tag.</summary> internal class GitRelease { /********* ** Accessors *********/ /// <summary>The display name.</summary> [JsonProperty("name")] public string Name { get; set; } /// <summary>The semantic version string.</summary> [JsonProperty("tag_name")] public string Tag { get; set; } } }