using System.Collections.Generic; using Newtonsoft.Json; using StardewModdingAPI.Framework.Serialisation; namespace StardewModdingAPI.Framework.Models { /// <summary>A manifest which describes a mod for SMAPI.</summary> internal class Manifest : IManifest { /********* ** Accessors *********/ /// <summary>The mod name.</summary> public string Name { get; set; } /// <summary>A brief description of the mod.</summary> public string Description { get; set; } /// <summary>The mod author's name.</summary> public string Author { get; set; } /// <summary>The mod version.</summary> [JsonConverter(typeof(SFieldConverter))] public ISemanticVersion Version { get; set; } /// <summary>The minimum SMAPI version required by this mod, if any.</summary> [JsonConverter(typeof(SFieldConverter))] public ISemanticVersion MinimumApiVersion { get; set; } /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> public string EntryDll { get; set; } /// <summary>The other mods that must be loaded before this mod.</summary> [JsonConverter(typeof(SFieldConverter))] public IManifestDependency[] Dependencies { get; set; } /// <summary>The mod's unique ID in the Chucklefish mod site (if any), used for update checks.</summary> public string ChucklefishID { get; set; } /// <summary>The mod's unique ID in Nexus Mods (if any), used for update checks.</summary> public string NexusID { get; set; } /// <summary>The mod's organisation and project name on GitHub (if any), used for update checks.</summary> public string GitHubProject { get; set; } /// <summary>The unique mod ID.</summary> public string UniqueID { get; set; } /// <summary>Any manifest fields which didn't match a valid field.</summary> [JsonExtensionData] public IDictionary<string, object> ExtraFields { get; set; } } }