using Newtonsoft.Json; using StardewModdingAPI.Framework.Serialisation; namespace StardewModdingAPI.Framework.Models { /// <summary>Metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary> internal class ModCompatibility { /********* ** Accessors *********/ /// <summary>The unique mod IDs.</summary> [JsonConverter(typeof(SFieldConverter))] public ModCompatibilityID[] ID { get; set; } /// <summary>The mod name.</summary> public string Name { get; set; } /// <summary>The oldest incompatible mod version, or <c>null</c> for all past versions.</summary> [JsonConverter(typeof(SFieldConverter))] public ISemanticVersion LowerVersion { get; set; } /// <summary>The most recent incompatible mod version.</summary> [JsonConverter(typeof(SFieldConverter))] public ISemanticVersion UpperVersion { get; set; } /// <summary>A label to show to the user instead of <see cref="UpperVersion"/>, when the manifest version differs from the user-facing version.</summary> public string UpperVersionLabel { get; set; } /// <summary>The URLs the user can check for a newer version.</summary> public string[] UpdateUrls { get; set; } /// <summary>The reason phrase to show in the warning, or <c>null</c> to use the default value.</summary> /// <example>"this version is incompatible with the latest version of the game"</example> public string ReasonPhrase { get; set; } /// <summary>Indicates how SMAPI should consider the mod.</summary> public ModCompatibilityType Compatibility { get; set; } = ModCompatibilityType.AssumeBroken; } }