using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace StardewModdingAPI.Framework.Serialisation { /// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/>.</summary> internal class SemanticVersionConverter : JsonConverter { /********* ** Accessors *********/ /// <summary>Whether this converter can write JSON.</summary> public override bool CanWrite => false; /********* ** Public methods *********/ /// <summary>Get whether this instance can convert the specified object type.</summary> /// <param name="objectType">The object type.</param> public override bool CanConvert(Type objectType) { return objectType == typeof(ISemanticVersion); } /// <summary>Reads the JSON representation of the object.</summary> /// <param name="reader">The JSON reader.</param> /// <param name="objectType">The object type.</param> /// <param name="existingValue">The object being read.</param> /// <param name="serializer">The calling serializer.</param> public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { JObject obj = JObject.Load(reader); int major = obj.Value<int>("MajorVersion"); int minor = obj.Value<int>("MinorVersion"); int patch = obj.Value<int>("PatchVersion"); string build = obj.Value<string>("Build"); return new SemanticVersion(major, minor, patch, build); } /// <summary>Writes the JSON representation of the object.</summary> /// <param name="writer">The JSON writer.</param> /// <param name="value">The value.</param> /// <param name="serializer">The calling serializer.</param> public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { throw new InvalidOperationException("This converter does not write JSON."); } } }