using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace StardewModdingAPI.Framework.Serialisation { /// Overrides how SMAPI reads and writes . internal class SemanticVersionConverter : JsonConverter { /********* ** Accessors *********/ /// Whether this converter can write JSON. public override bool CanWrite => false; /********* ** Public methods *********/ /// Get whether this instance can convert the specified object type. /// The object type. public override bool CanConvert(Type objectType) { return objectType == typeof(ISemanticVersion); } /// Reads the JSON representation of the object. /// The JSON reader. /// The object type. /// The object being read. /// The calling serializer. public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { JObject obj = JObject.Load(reader); int major = obj.Value("MajorVersion"); int minor = obj.Value("MinorVersion"); int patch = obj.Value("PatchVersion"); string build = obj.Value("Build"); return new SemanticVersion(major, minor, patch, build); } /// Writes the JSON representation of the object. /// The JSON writer. /// The value. /// The calling serializer. public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { throw new InvalidOperationException("This converter does not write JSON."); } } }