using System; using System.Collections; using System.Collections.Generic; namespace StardewModdingAPI.Framework.Utilities { /// A wrapper meant for tracking recursive contexts. /// The key type. internal class ContextHash : HashSet { /********* ** Public methods *********/ /// Construct an instance. public ContextHash() { } /// Construct an instance. /// The implementation to use when comparing values in the set, or null to use the default comparer for the set type. public ContextHash(IEqualityComparer comparer) : base(comparer) { } /// Add a key while an action is in progress, and remove it when it completes. /// The key to add. /// The action to perform. /// The specified key is already added. public void Track(T key, Action action) { if(this.Contains(key)) throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); this.Add(key); try { action(); } finally { this.Remove(key); } } /// Add a key while an action is in progress, and remove it when it completes. /// The value type returned by the method. /// The key to add. /// The action to perform. public TResult Track(T key, Func action) { if (this.Contains(key)) throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); this.Add(key); try { return action(); } finally { this.Remove(key); } } } }