using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
using StardewModdingAPI.Models;
namespace StardewModdingAPI.Framework
{
/// Provides methods for interacting with the SMAPI web API.
internal class WebApiClient
{
/*********
** Properties
*********/
/// The base URL for the web API.
private readonly Uri BaseUrl;
/// The API version number.
private readonly ISemanticVersion Version;
/*********
** Public methods
*********/
/// Construct an instance.
/// The base URL for the web API.
/// The web API version.
public WebApiClient(string baseUrl, ISemanticVersion version)
{
#if !SMAPI_FOR_WINDOWS
baseUrl = baseUrl.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac
#endif
this.BaseUrl = new Uri(baseUrl);
this.Version = version;
}
/// Get the latest SMAPI version.
/// The mod keys for which to fetch the latest version.
public async Task> GetModInfoAsync(params string[] modKeys)
{
string url = $"v{this.Version}/mods?modKeys={Uri.EscapeDataString(string.Join(",", modKeys))}";
return await this.GetAsync>(url);
}
/*********
** Private methods
*********/
/// Fetch the response from the backend API.
/// The expected response type.
/// The request URL, optionally excluding the base URL.
private async Task GetAsync(string url)
{
// build request (avoid HttpClient for Mac compatibility)
HttpWebRequest request = WebRequest.CreateHttp(new Uri(this.BaseUrl, url).ToString());
request.UserAgent = $"SMAPI/{this.Version}";
// fetch data
using (WebResponse response = await request.GetResponseAsync())
using (Stream responseStream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(responseStream))
{
string responseText = reader.ReadToEnd();
return JsonConvert.DeserializeObject(responseText);
}
}
}
}