using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using StardewModdingAPI.Models; namespace StardewModdingAPI.Framework { /// Provides methods for interacting with the SMAPI web API. internal class WebApiClient { /********* ** Properties *********/ /// The base URL for the web API. private readonly Uri BaseUrl; /// The API version number. private readonly ISemanticVersion Version; /********* ** Public methods *********/ /// Construct an instance. /// The base URL for the web API. /// The web API version. public WebApiClient(string baseUrl, ISemanticVersion version) { #if !SMAPI_FOR_WINDOWS baseUrl = baseUrl.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac #endif this.BaseUrl = new Uri(baseUrl); this.Version = version; } /// Get the latest SMAPI version. /// The mod keys for which to fetch the latest version. public async Task> GetModInfoAsync(params string[] modKeys) { string url = $"v{this.Version}/mods?modKeys={Uri.EscapeDataString(string.Join(",", modKeys))}"; return await this.GetAsync>(url); } /********* ** Private methods *********/ /// Fetch the response from the backend API. /// The expected response type. /// The request URL, optionally excluding the base URL. private async Task GetAsync(string url) { // build request (avoid HttpClient for Mac compatibility) HttpWebRequest request = WebRequest.CreateHttp(new Uri(this.BaseUrl, url).ToString()); request.UserAgent = $"SMAPI/{this.Version}"; // fetch data using (WebResponse response = await request.GetResponseAsync()) using (Stream responseStream = response.GetResponseStream()) using (StreamReader reader = new StreamReader(responseStream)) { string responseText = reader.ReadToEnd(); return JsonConvert.DeserializeObject(responseText); } } } }