using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using StardewModdingAPI.Models; namespace StardewModdingAPI.Framework { /// Provides methods for interacting with the SMAPI web API. internal class WebApiClient { /********* ** Properties *********/ /// The base URL for the web API. private readonly Uri BaseUrl; /// The API version number. private readonly ISemanticVersion Version; /********* ** Public methods *********/ /// Construct an instance. /// The base URL for the web API. /// The web API version. public WebApiClient(string baseUrl, ISemanticVersion version) { #if !SMAPI_FOR_WINDOWS baseUrl = baseUrl.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac #endif this.BaseUrl = new Uri(baseUrl); this.Version = version; } /// Get the latest SMAPI version. /// The mod keys for which to fetch the latest version. public async Task> GetModInfoAsync(params string[] modKeys) { return await this.PostAsync>( $"v{this.Version}/mods", new ModSearchModel(modKeys) ); } /********* ** Private methods *********/ /// Fetch the response from the backend API. /// The body content type. /// The expected response type. /// The request URL, optionally excluding the base URL. /// The body content to post. private async Task PostAsync(string url, TBody content) { /*** ** Note: avoid HttpClient for Mac compatibility. ***/ // serialise content byte[] data = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(content)); // build request HttpWebRequest request = WebRequest.CreateHttp(new Uri(this.BaseUrl, url).ToString()); request.Method = "POST"; request.UserAgent = $"SMAPI/{this.Version}"; request.ContentType = "application/json"; request.ContentLength = data.Length; using (Stream bodyStream = request.GetRequestStream()) bodyStream.Write(data, 0, data.Length); // fetch data using (WebResponse response = await request.GetResponseAsync()) using (Stream responseStream = response.GetResponseStream()) using (StreamReader reader = new StreamReader(responseStream)) { string responseText = reader.ReadToEnd(); return JsonConvert.DeserializeObject(responseText); } } } }