namespace StardewModdingAPI { /// <summary>Provides methods for interacting with a mod directory.</summary> public interface IModHelper { /********* ** Accessors *********/ /// <summary>The mod directory path.</summary> string DirectoryPath { get; } /********* ** Public methods *********/ /**** ** Mod config file ****/ /// <summary>Read the mod's configuration file (and create it if needed).</summary> /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam> TConfig ReadConfig<TConfig>() where TConfig : class, new(); /// <summary>Save to the mod's configuration file.</summary> /// <typeparam name="TConfig">The config class type.</typeparam> /// <param name="config">The config settings to save.</param> void WriteConfig<TConfig>(TConfig config) where TConfig : class, new(); /**** ** Generic JSON files ****/ /// <summary>Read a JSON file.</summary> /// <typeparam name="TModel">The model type.</typeparam> /// <param name="path">The file path relative to the mod directory.</param> /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns> TModel ReadJsonFile<TModel>(string path) where TModel : class; /// <summary>Save to a JSON file.</summary> /// <typeparam name="TModel">The model type.</typeparam> /// <param name="path">The file path relative to the mod directory.</param> /// <param name="model">The model to save.</param> void WriteJsonFile<TModel>(string path, TModel model) where TModel : class; } }