namespace StardewModdingAPI
{
/// Encapsulates monitoring and logging for a given module.
public interface IMonitor
{
/*********
** Methods
*********/
/// Log a message for the player or developer.
/// The message to log.
/// The log severity level.
void Log(string message, LogLevel level = LogLevel.Debug);
/// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.
/// The reason for the shutdown.
void ExitGameImmediately(string reason);
}
}