namespace StardewModdingAPI { /// <summary>Encapsulates monitoring and logging for a given module.</summary> public interface IMonitor { /********* ** Methods *********/ /// <summary>Log a message for the player or developer.</summary> /// <param name="message">The message to log.</param> /// <param name="level">The log severity level.</param> void Log(string message, LogLevel level = LogLevel.Debug); /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary> /// <param name="reason">The reason for the shutdown.</param> void ExitGameImmediately(string reason); } }