using System.Collections.Generic; using StardewValley; namespace StardewModdingAPI { /// Provides translations stored in the mod's i18n folder, with one file per locale (like en.json) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like pt-BR.json < pt.json < default.json). public interface ITranslationHelper { /********* ** Accessors *********/ /// The current locale. string Locale { get; } /// The game's current language code. LocalizedContentManager.LanguageCode LocaleEnum { get; } /********* ** Public methods *********/ /// Get all translations for the current locale. IDictionary GetTranslations(); /// Get a translation for the current locale. /// The translation key. Translation Get(string key); } }