using System.Collections.Generic; using System.Reflection; using StardewValley.Menus; namespace StardewModdingAPI.Inheritance.Menus { public class SGameMenu : GameMenu { public GameMenu BaseGameMenu { get; private set; } public List tabs { get { return (List) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); } } public List pages { get { return (List) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); } } public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) { var s = new SGameMenu {BaseGameMenu = baseClass}; return s; } public override void receiveRightClick(int x, int y, bool playSound = true) { if (pages[currentTab] is InventoryPage) { Log.AsyncY("INV SCREEN"); } base.receiveRightClick(x, y, playSound); } public static FieldInfo[] GetPrivateFields() { return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); } public static FieldInfo GetBaseFieldInfo(string name) { return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); } } }