using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI
{
/// A singleton which logs messages to the SMAPI console and log file.
public static class Log
{
/*********
** Properties
*********/
/// A pseudorandom number generator used to generate log files.
private static readonly Random Random = new Random();
/// The underlying log writer.
private static readonly LogWriter Writer = new LogWriter(Constants.LogPath);
/*********
** Public methods
*********/
/****
** Exceptions
****/
/// Log an exception event.
/// The event sender.
/// The event arguments.
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine("An exception has been caught");
File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{DateTime.UtcNow.Ticks}.txt"), e.ExceptionObject.ToString());
}
/// Log a thread exception event.
/// The event sender.
/// The event arguments.
public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
{
Console.WriteLine("A thread exception has been caught");
File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{Log.Random.Next(100000000, 999999999)}.txt"), e.Exception.ToString());
}
/****
** Synchronous logging
****/
/// Synchronously log a message to the console. NOTE: synchronous logging is discouraged; use asynchronous methods instead.
/// The message to log.
/// The message color.
public static void SyncColour(object message, ConsoleColor color)
{
Log.PrintLog(new LogInfo(message?.ToString(), color));
}
/****
** Asynchronous logging
****/
/// Asynchronously log a message to the console with the specified color.
/// The message to log.
/// The message color.
public static void AsyncColour(object message, ConsoleColor color)
{
Task.Run(() => { Log.PrintLog(new LogInfo(message?.ToString(), color)); });
}
/// Asynchronously log a message to the console.
/// The message to log.
public static void Async(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Gray);
}
/// Asynchronously log a red message to the console.
/// The message to log.
public static void AsyncR(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Red);
}
/// Asynchronously log an orange message to the console.
/// The message to log.
public static void AsyncO(object message)
{
Log.AsyncColour(message.ToString(), ConsoleColor.DarkYellow);
}
/// Asynchronously log a yellow message to the console.
/// The message to log.
public static void AsyncY(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Yellow);
}
/// Asynchronously log a green message to the console.
/// The message to log.
public static void AsyncG(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Green);
}
/// Asynchronously log a cyan message to the console.
/// The message to log.
public static void AsyncC(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Cyan);
}
/// Asynchronously log a magenta message to the console.
/// The message to log.
public static void AsyncM(object message)
{
Log.AsyncColour(message?.ToString(), ConsoleColor.Magenta);
}
/// Asynchronously log an error to the console.
/// The message to log.
public static void Error(object message)
{
Log.AsyncR("[ERROR] " + message);
}
/// Asynchronously log a success message to the console.
/// The message to log.
public static void Success(object message)
{
Log.AsyncG(message);
}
/// Asynchronously log an info message to the console.
/// The message to log.
public static void Info(object message)
{
Log.AsyncY(message);
}
/// Asynchronously log a debug message to the console.
/// The message to log.
public static void Debug(object message)
{
Log.AsyncColour(message, ConsoleColor.DarkGray);
}
/*********
** Private methods
*********/
/// Write a message to the log.
/// The message to write.
private static void PrintLog(LogInfo message)
{
Log.Writer.WriteToLog(message);
}
}
}