using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
namespace StardewModdingAPI
{
///
/// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
///
public class LogWriter
{
private static LogWriter _instance;
private static ConcurrentQueue _logQueue;
private static StreamWriter _stream;
///
/// Private to prevent creation of other instances
///
private LogWriter()
{
}
///
/// Exposes _instace and creates a new one if it is null
///
internal static LogWriter Instance
{
get
{
if (_instance == null)
{
_instance = new LogWriter();
// Field cannot be used by anything else regardless, do not surround with lock { }
// ReSharper disable once InconsistentlySynchronizedField
_logQueue = new ConcurrentQueue();
Console.WriteLine(Constants.LogPath);
// If the ErrorLogs dir doesn't exist StreamWriter will throw an exception.
if (!Directory.Exists(Constants.LogDir))
{
Directory.CreateDirectory(Constants.LogDir);
}
_stream = new StreamWriter(Constants.LogPath, false);
Console.WriteLine("Created log instance");
}
return _instance;
}
}
///
/// Writes into the ConcurrentQueue the Message specified
///
/// The message to write to the log
public void WriteToLog(string message)
{
lock (_logQueue)
{
var logEntry = new LogInfo(message);
_logQueue.Enqueue(logEntry);
if (_logQueue.Any())
{
FlushLog();
}
}
}
///
/// Writes into the ConcurrentQueue the Entry specified
///
/// The logEntry to write to the log
public void WriteToLog(LogInfo logEntry)
{
lock (_logQueue)
{
_logQueue.Enqueue(logEntry);
if (_logQueue.Any())
{
FlushLog();
}
}
}
///
/// Flushes the ConcurrentQueue to the log file specified in Constants
///
private void FlushLog()
{
lock (_stream)
{
LogInfo entry;
while (_logQueue.TryDequeue(out entry))
{
string m = $"[{entry.LogTime}] {entry.Message}";
Console.ForegroundColor = entry.Colour;
Console.WriteLine(m);
Console.ForegroundColor = ConsoleColor.Gray;
_stream.WriteLine(m);
}
_stream.Flush();
}
}
}
}