using System; using System.IO; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Models; namespace StardewModdingAPI { /// <summary>The base class for a mod.</summary> public class Mod : IMod, IDisposable { /********* ** Properties *********/ #if !SMAPI_2_0 /// <summary>Manages deprecation warnings.</summary> private static DeprecationManager DeprecationManager; /// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary> private string _pathOnDisk; #endif /********* ** Accessors *********/ /// <summary>Provides simplified APIs for writing mods.</summary> public IModHelper Helper { get; internal set; } /// <summary>Writes messages to the console and log file.</summary> public IMonitor Monitor { get; internal set; } /// <summary>The mod's manifest.</summary> public IManifest ModManifest { get; internal set; } #if !SMAPI_2_0 /// <summary>The full path to the mod's directory on the disk.</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.DirectoryPath) + " instead")] public string PathOnDisk { get { Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0", DeprecationLevel.PendingRemoval); return this._pathOnDisk; } internal set { this._pathOnDisk = value; } } /// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")] public string BaseConfigPath { get { Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings return Path.Combine(this.PathOnDisk, "config.json"); } } /// <summary>The full path to the per-save configs folder (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] public string PerSaveConfigFolder => this.GetPerSaveConfigFolder(); /// <summary>The full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadJsonFile) + " instead")] public string PerSaveConfigPath { get { Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigPath)}", "1.0", DeprecationLevel.PendingRemoval); Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings return Context.IsSaveLoaded ? Path.Combine(this.PerSaveConfigFolder, $"{Constants.SaveFolderName}.json") : ""; } } #endif /********* ** Public methods *********/ #if !SMAPI_2_0 /// <summary>Injects types required for backwards compatibility.</summary> /// <param name="deprecationManager">Manages deprecation warnings.</param> internal static void Shim(DeprecationManager deprecationManager) { Mod.DeprecationManager = deprecationManager; } /// <summary>The mod entry point, called after the mod is first loaded.</summary> [Obsolete("This overload is obsolete since SMAPI 1.0.")] public virtual void Entry(params object[] objects) { } #endif /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> public virtual void Entry(IModHelper helper) { } /// <summary>Release or reset unmanaged resources.</summary> public void Dispose() { (this.Helper as IDisposable)?.Dispose(); // deliberate do this outside overridable dispose method so mods don't accidentally suppress it this.Dispose(true); GC.SuppressFinalize(this); } /********* ** Private methods *********/ #if !SMAPI_2_0 /// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="Manifest.PerSaveConfigs"/> is <c>true</c>).</summary> [Obsolete] private string GetPerSaveConfigFolder() { Mod.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(Mod.PerSaveConfigFolder)}", "1.0", DeprecationLevel.PendingRemoval); Mod.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.PathOnDisk)}", "1.0"); // avoid redundant warnings if (!((Manifest)this.ModManifest).PerSaveConfigs) { this.Monitor.Log("Tried to fetch the per-save config folder, but this mod isn't configured to use per-save config files.", LogLevel.Error); return ""; } return Path.Combine(this.PathOnDisk, "psconfigs"); } #endif /// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary> /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param> protected virtual void Dispose(bool disposing) { } /// <summary>Destruct the instance.</summary> ~Mod() { this.Dispose(false); } } }