<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>StardewModdingAPI</RootNamespace>
    <AssemblyName>StardewModdingAPI</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <IsWebBootstrapper>false</IsWebBootstrapper>
    <TargetFrameworkProfile />
    <PublishUrl>publish\</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Disk</InstallFrom>
    <UpdateEnabled>false</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationRevision>0</ApplicationRevision>
    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
    <UseApplicationTrust>false</UseApplicationTrust>
    <BootstrapperEnabled>true</BootstrapperEnabled>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
    <PlatformTarget>x86</PlatformTarget>
    <Prefer32Bit>false</Prefer32Bit>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <UseVSHostingProcess>true</UseVSHostingProcess>
    <Optimize>false</Optimize>
    <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
    <DocumentationFile>$(SolutionDir)\..\bin\Debug\SMAPI\StardewModdingAPI.xml</DocumentationFile>
    <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
    <PlatformTarget>x86</PlatformTarget>
    <Prefer32Bit>false</Prefer32Bit>
    <OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath>
    <DocumentationFile>$(SolutionDir)\..\bin\Debug\SMAPI\StardewModdingAPI.xml</DocumentationFile>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
    <DebugType>pdbonly</DebugType>
    <DebugSymbols>true</DebugSymbols>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>icon.ico</ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
      <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Management" Condition="$(OS) == 'Windows_NT'" />
    <Reference Include="System.Numerics">
      <Private>True</Private>
    </Reference>
    <Reference Include="System.Runtime.Caching">
      <Private>True</Private>
    </Reference>
    <Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\GlobalAssemblyInfo.cs">
      <Link>Properties\GlobalAssemblyInfo.cs</Link>
    </Compile>
    <Compile Include="Command.cs" />
    <Compile Include="Framework\ModLoading\Finders\EventFinder.cs" />
    <Compile Include="Framework\ModLoading\Finders\FieldFinder.cs" />
    <Compile Include="Framework\ModLoading\Finders\MethodFinder.cs" />
    <Compile Include="Framework\ModLoading\Finders\PropertyFinder.cs" />
    <Compile Include="Framework\ModLoading\Finders\TypeFinder.cs" />
    <Compile Include="Framework\ModLoading\IInstructionHandler.cs" />
    <Compile Include="Framework\ModLoading\IncompatibleInstructionException.cs" />
    <Compile Include="Framework\ModLoading\InstructionHandleResult.cs" />
    <Compile Include="Framework\ModLoading\Platform.cs" />
    <Compile Include="Framework\ModLoading\PlatformAssemblyMap.cs" />
    <Compile Include="Framework\ModLoading\RewriteHelper.cs" />
    <Compile Include="Framework\ModLoading\Rewriters\FieldReplaceRewriter.cs" />
    <Compile Include="Framework\ModLoading\Rewriters\FieldToPropertyRewriter.cs" />
    <Compile Include="Framework\ModLoading\Rewriters\MethodParentRewriter.cs" />
    <Compile Include="Framework\ModLoading\Rewriters\TypeReferenceRewriter.cs" />
    <Compile Include="Framework\ModLoading\Rewriters\Wrappers\SpriteBatchWrapper.cs" />
    <Compile Include="Framework\ContentManagerShim.cs" />
    <Compile Include="Framework\Exceptions\SAssemblyLoadFailedException.cs" />
    <Compile Include="Framework\ModLoading\AssemblyLoadStatus.cs" />
    <Compile Include="Framework\Utilities\ContextHash.cs" />
    <Compile Include="Metadata\CoreAssets.cs" />
    <Compile Include="ContentSource.cs" />
    <Compile Include="Events\ContentEvents.cs" />
    <Compile Include="Events\EventArgsInput.cs" />
    <Compile Include="Events\EventArgsValueChanged.cs" />
    <Compile Include="Events\InputEvents.cs" />
    <Compile Include="Framework\Content\AssetInfo.cs" />
    <Compile Include="Framework\Exceptions\SContentLoadException.cs" />
    <Compile Include="Framework\Command.cs" />
    <Compile Include="Config.cs" />
    <Compile Include="Constants.cs" />
    <Compile Include="Events\ControlEvents.cs" />
    <Compile Include="Events\EventArgsCommand.cs" />
    <Compile Include="Events\EventArgsClickableMenuChanged.cs" />
    <Compile Include="Events\EventArgsClickableMenuClosed.cs" />
    <Compile Include="Events\EventArgsControllerButtonPressed.cs" />
    <Compile Include="Events\EventArgsControllerButtonReleased.cs" />
    <Compile Include="Events\EventArgsControllerTriggerPressed.cs" />
    <Compile Include="Events\EventArgsControllerTriggerReleased.cs" />
    <Compile Include="Events\EventArgsCurrentLocationChanged.cs" />
    <Compile Include="Events\EventArgsFarmerChanged.cs" />
    <Compile Include="Events\EventArgsGameLocationsChanged.cs" />
    <Compile Include="Events\EventArgsIntChanged.cs" />
    <Compile Include="Events\EventArgsInventoryChanged.cs" />
    <Compile Include="Events\EventArgsKeyboardStateChanged.cs" />
    <Compile Include="Events\EventArgsKeyPressed.cs" />
    <Compile Include="Events\EventArgsLevelUp.cs" />
    <Compile Include="Events\EventArgsLoadedGameChanged.cs" />
    <Compile Include="Events\EventArgsLocationObjectsChanged.cs" />
    <Compile Include="Events\EventArgsMineLevelChanged.cs" />
    <Compile Include="Events\EventArgsMouseStateChanged.cs" />
    <Compile Include="Events\EventArgsNewDay.cs" />
    <Compile Include="Events\EventArgsStringChanged.cs" />
    <Compile Include="Events\GameEvents.cs" />
    <Compile Include="Events\GraphicsEvents.cs" />
    <Compile Include="Framework\Utilities\Countdown.cs" />
    <Compile Include="Framework\GameVersion.cs" />
    <Compile Include="Framework\IModMetadata.cs" />
    <Compile Include="Framework\Models\DisabledMod.cs" />
    <Compile Include="Framework\Models\ModCompatibilityID.cs" />
    <Compile Include="Framework\ModHelpers\BaseHelper.cs" />
    <Compile Include="Framework\ModHelpers\CommandHelper.cs" />
    <Compile Include="Framework\ModHelpers\ContentHelper.cs" />
    <Compile Include="Framework\ModHelpers\ModHelper.cs" />
    <Compile Include="Framework\ModHelpers\ModRegistryHelper.cs" />
    <Compile Include="Framework\ModHelpers\ReflectionHelper.cs" />
    <Compile Include="Framework\ModHelpers\TranslationHelper.cs" />
    <Compile Include="Framework\ModLoading\InvalidModStateException.cs" />
    <Compile Include="Framework\ModLoading\ModDependencyStatus.cs" />
    <Compile Include="Framework\ModLoading\ModMetadataStatus.cs" />
    <Compile Include="Framework\ModLoading\ModResolver.cs" />
    <Compile Include="Framework\ModLoading\AssemblyDefinitionResolver.cs" />
    <Compile Include="Framework\ModLoading\AssemblyParseResult.cs" />
    <Compile Include="Framework\CommandManager.cs" />
    <Compile Include="Framework\Content\AssetData.cs" />
    <Compile Include="Framework\Content\AssetDataForObject.cs" />
    <Compile Include="Framework\Content\AssetDataForDictionary.cs" />
    <Compile Include="Framework\Content\AssetDataForImage.cs" />
    <Compile Include="Context.cs" />
    <Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
    <Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
    <Compile Include="Framework\Models\ManifestDependency.cs" />
    <Compile Include="Framework\Models\ModCompatibilityType.cs" />
    <Compile Include="Framework\Models\SConfig.cs" />
    <Compile Include="Framework\ModLoading\ModMetadata.cs" />
    <Compile Include="Framework\Reflection\PrivateProperty.cs" />
    <Compile Include="Framework\RequestExitDelegate.cs" />
    <Compile Include="Framework\SContentManager.cs" />
    <Compile Include="Framework\Exceptions\SParseException.cs" />
    <Compile Include="Framework\Serialisation\JsonHelper.cs" />
    <Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
    <Compile Include="Framework\Serialisation\SFieldConverter.cs" />
    <Compile Include="IAssetEditor.cs" />
    <Compile Include="IAssetInfo.cs" />
    <Compile Include="IAssetLoader.cs" />
    <Compile Include="ICommandHelper.cs" />
    <Compile Include="IAssetData.cs" />
    <Compile Include="IAssetDataForDictionary.cs" />
    <Compile Include="IAssetDataForImage.cs" />
    <Compile Include="IContentHelper.cs" />
    <Compile Include="IManifestDependency.cs" />
    <Compile Include="IModRegistry.cs" />
    <Compile Include="Events\LocationEvents.cs" />
    <Compile Include="Events\MenuEvents.cs" />
    <Compile Include="Events\MineEvents.cs" />
    <Compile Include="Events\PlayerEvents.cs" />
    <Compile Include="Events\SaveEvents.cs" />
    <Compile Include="Events\TimeEvents.cs" />
    <Compile Include="Framework\DeprecationLevel.cs" />
    <Compile Include="Framework\DeprecationManager.cs" />
    <Compile Include="Framework\InternalExtensions.cs" />
    <Compile Include="Framework\Models\ModCompatibility.cs" />
    <Compile Include="Framework\ModLoading\AssemblyLoader.cs" />
    <Compile Include="Framework\Reflection\CacheEntry.cs" />
    <Compile Include="Framework\Reflection\PrivateField.cs" />
    <Compile Include="Framework\Reflection\PrivateMethod.cs" />
    <Compile Include="Framework\Reflection\Reflector.cs" />
    <Compile Include="IManifest.cs" />
    <Compile Include="IMod.cs" />
    <Compile Include="IModHelper.cs" />
    <Compile Include="IModLinked.cs" />
    <Compile Include="Framework\Logging\LogFileManager.cs" />
    <Compile Include="IPrivateProperty.cs" />
    <Compile Include="ISemanticVersion.cs" />
    <Compile Include="ITranslationHelper.cs" />
    <Compile Include="LogLevel.cs" />
    <Compile Include="Framework\ModRegistry.cs" />
    <Compile Include="Framework\UpdateHelper.cs" />
    <Compile Include="Framework\Models\GitRelease.cs" />
    <Compile Include="IMonitor.cs" />
    <Compile Include="Events\ChangeType.cs" />
    <Compile Include="Events\ItemStackChange.cs" />
    <Compile Include="Log.cs" />
    <Compile Include="Framework\Monitor.cs" />
    <Compile Include="Framework\Models\Manifest.cs" />
    <Compile Include="Metadata\InstructionMetadata.cs" />
    <Compile Include="Mod.cs" />
    <Compile Include="PatchMode.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Framework\SGame.cs" />
    <Compile Include="IPrivateField.cs" />
    <Compile Include="IPrivateMethod.cs" />
    <Compile Include="IReflectionHelper.cs" />
    <Compile Include="SemanticVersion.cs" />
    <Compile Include="Translation.cs" />
    <Compile Include="ICursorPosition.cs" />
    <Compile Include="Utilities\SDate.cs" />
    <Compile Include="Utilities\SButton.cs" />
    <Compile Include="Framework\CursorPosition.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="App.config">
      <SubType>Designer</SubType>
    </None>
    <None Include="packages.config">
      <SubType>Designer</SubType>
    </None>
    <Content Include="StardewModdingAPI.config.json">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
    <None Include="unix-launcher.sh">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Content Include="icon.ico" />
    <Content Include="steam_appid.txt">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include=".NETFramework,Version=v4.5">
      <Visible>False</Visible>
      <ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
      <Visible>False</Visible>
      <ProductName>.NET Framework 3.5 SP1</ProductName>
      <Install>false</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Import Project="$(SolutionDir)\common.targets" />
</Project>