using StardewModdingAPI; namespace TrainerMod.Framework.Commands { /// A TrainerMod command to register. internal interface ITrainerCommand { /********* ** Accessors *********/ /// The command name the user must type. string Name { get; } /// The command description. string Description { get; } /// Whether the command needs to perform logic when the game updates. bool NeedsUpdate { get; } /********* ** Public methods *********/ /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. void Handle(IMonitor monitor, string command, ArgumentParser args); /// Perform any logic needed on update tick. /// Writes messages to the console and log file. void Update(IMonitor monitor); } }