using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
namespace TrainerMod.Framework.Commands.Player
{
/// A command which adds a ring to the player inventory.
internal class AddRingCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public AddRingCommand()
: base("player_addring", "Gives the player a ring.\n\nUsage: player_addring - \n- item: the ring ID (use the 'list_items' command to see a list).") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
if (!args.TryGetInt(0, "ring ID", out int ringID, min: Ring.ringLowerIndexRange, max: Ring.ringUpperIndexRange))
return;
// handle
Ring ring = new Ring(ringID);
Game1.player.addItemByMenuIfNecessary(ring);
monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info);
}
}
}