using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI;
using TrainerMod.Framework.ItemData;
namespace TrainerMod.Framework.Commands.Player
{
/// A command which list items available to spawn.
internal class ListItemsCommand : TrainerCommand
{
/*********
** Properties
*********/
/// Provides methods for searching and constructing items.
private readonly ItemRepository Items = new ItemRepository();
/*********
** Public methods
*********/
/// Construct an instance.
public ListItemsCommand()
: base("list_items", "Lists and searches items in the game data.\n\nUsage: list_items [search]\n- search (optional): an arbitrary search string to filter by.") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// validate
if (!Context.IsWorldReady)
{
monitor.Log("You need to load a save to use this command.", LogLevel.Error);
return;
}
// handle
SearchableItem[] matches =
(
from item in this.GetItems(args.ToArray())
orderby item.Type.ToString(), item.Name
select item
)
.ToArray();
string summary = "Searching...\n";
if (matches.Any())
monitor.Log(summary + this.GetTableString(matches, new[] { "type", "name", "id" }, val => new[] { val.Type.ToString(), val.Name, val.ID.ToString() }), LogLevel.Info);
else
monitor.Log(summary + "No items found", LogLevel.Info);
}
/*********
** Private methods
*********/
/// Get all items which can be searched and added to the player's inventory through the console.
/// The search string to find.
private IEnumerable GetItems(string[] searchWords)
{
// normalise search term
searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
if (searchWords?.Any() == false)
searchWords = null;
// find matches
return (
from item in this.Items.GetAll()
let term = $"{item.ID}|{item.Type}|{item.Name}|{item.DisplayName}"
where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
select item
);
}
}
}