using System.Linq; using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.Player { /// A command which edits the player's maximum health. internal class SetMaxHealthCommand : TrainerCommand { /********* ** Public methods *********/ /// Construct an instance. public SetMaxHealthCommand() : base("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth [value]\n- value: an integer amount.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) { monitor.Log($"You currently have {Game1.player.maxHealth} max health. Specify a value to change it.", LogLevel.Info); return; } // handle if (args.TryGetInt(0, "amount", out int amount, min: 1)) { Game1.player.maxHealth = amount; monitor.Log($"OK, you now have {Game1.player.maxHealth} max health.", LogLevel.Info); } } } }