using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.Player { /// <summary>A command which edits the player's current added speed.</summary> internal class SetSpeedCommand : TrainerCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetSpeedCommand() : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments if (!args.TryGetInt(0, "added speed", out int amount, min: 0)) return; // handle Game1.player.addedSpeed = amount; monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info); } } }