using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Player
{
/// A command which edits the player's current added speed.
internal class SetSpeedCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public SetSpeedCommand()
: base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed \n- value: an integer amount (0 is normal).") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
return;
// handle
Game1.player.addedSpeed = amount;
monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
}
}
}