using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.Player { /// A command which edits a player style. internal class SetStyleCommand : TrainerCommand { /********* ** Public methods *********/ /// Construct an instance. public SetStyleCommand() : base("player_changestyle", "Sets the style of a player feature.\n\nUsage: player_changecolor .\n- target: what to change (one of 'hair', 'shirt', 'skin', 'acc', 'shoe', 'swim', or 'gender').\n- value: the integer style ID.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" })) return; if (!args.TryGetInt(1, "style ID", out int styleID)) return; // handle switch (target) { case "hair": Game1.player.changeHairStyle(styleID); monitor.Log("OK, your hair style is updated.", LogLevel.Info); break; case "shirt": Game1.player.changeShirt(styleID); monitor.Log("OK, your shirt style is updated.", LogLevel.Info); break; case "acc": Game1.player.changeAccessory(styleID); monitor.Log("OK, your accessory style is updated.", LogLevel.Info); break; case "skin": Game1.player.changeSkinColor(styleID); monitor.Log("OK, your skin color is updated.", LogLevel.Info); break; case "shoe": Game1.player.changeShoeColor(styleID); monitor.Log("OK, your shoe style is updated.", LogLevel.Info); break; case "swim": switch (styleID) { case 0: Game1.player.changeOutOfSwimSuit(); monitor.Log("OK, you're no longer in your swimming suit.", LogLevel.Info); break; case 1: Game1.player.changeIntoSwimsuit(); monitor.Log("OK, you're now in your swimming suit.", LogLevel.Info); break; default: this.LogUsageError(monitor, "The swim value should be 0 (no swimming suit) or 1 (swimming suit)."); break; } break; case "gender": switch (styleID) { case 0: Game1.player.changeGender(true); monitor.Log("OK, you're now male.", LogLevel.Info); break; case 1: Game1.player.changeGender(false); monitor.Log("OK, you're now female.", LogLevel.Info); break; default: this.LogUsageError(monitor, "The gender value should be 0 (male) or 1 (female)."); break; } break; } } } }